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Applications in Reinforcement Learning & Diffusion Models

Stochastic processes, such as Markov decision processes (MDPs), Brownian motion, and stochastic differential equations (SDEs), provide a mathematical framework for modeling randomness in sequential data. In machine learning (ML), these processes are pivotal in reinforcement learning (RL) for decision-making under uncertainty and in diffusion models for generative tasks like image synthesis. RL uses MDPs to optimize policies, while diffusion models leverage Brownian motion and SDEs to generate data by reversing noise processes.

This lecture in the "Foundations for AI/ML" series (misc-math cluster) builds on Brownian motion, martingales, and random walks, exploring stochastic processes in RL and diffusion models, their mathematical foundations, and practical applications. We'll provide intuitive explanations, derivations, and implementations in Python and Rust, offering tools to apply stochastic processes in AI.


1. Intuition Behind Stochastic Processes in ML

Stochastic processes model sequences of random events, capturing temporal dependencies and uncertainty. In RL, MDPs model decision-making as a sequence of states, actions, and rewards, with randomness in transitions. In diffusion models, Brownian motion and SDEs describe how data is corrupted by noise and then recovered, enabling generative modeling.

ML Connection

  • Reinforcement Learning: MDPs optimize policies in uncertain environments.
  • Diffusion Models: SDEs model noise addition/removal for data generation.
  • Stochastic Optimization: Random processes guide gradient-based learning.

INFO

Stochastic processes are like a game with random rules—RL learns to play optimally, diffusion models learn to undo randomness for clear outcomes.

Example

  • RL: Agent navigates a maze with random obstacles (MDP).
  • Diffusion: Generate images by reversing noise addition (SDE).

2. Markov Decision Processes in RL

MDP: Defined by (S, A, P, R, γ), where:

  • S: State space.
  • A: Action space.
  • P(s'|s,a): Transition probability.
  • R(s,a): Reward function.
  • γ: Discount factor.

Policy: π(a|s) maps states to actions.

Value Function: V^π(s) = E[sum γ^t R(s_t, a_t) | s_0=s].

Bellman Equation:

[ V^π(s) = E[R(s, π(s)) + γ V^π(s')] ]

Derivation

Iterate expectations over transitions.

RL Application

  • Policy gradient methods optimize π using stochastic processes.

3. Brownian Motion and SDEs in Diffusion Models

Brownian Motion (Wiener Process): W_t with E[W_t]=0, Var(W_t)=t, independent increments.

SDE: dX_t = μ(X_t, t) dt + σ(X_t, t) dW_t.

Diffusion Models:

  • Forward: Add noise, x_t = x_0 + sqrt(t) W_t.
  • Reverse: Denoise via reverse SDE to recover x_0.

Reverse SDE:

[ dx_t = [-f(x_t, t) + g(t)^2 \nabla_x \log p_t(x_t)] dt + g(t) dW_t ]

ML Insight

  • Train neural nets to estimate score function ∇_x log p_t(x_t).

4. Policy Gradients and Stochastic Processes

Policy Gradient Theorem:

[ \nabla_\theta J(\theta) = E_\pi [ \nabla_\theta \log \pi_\theta(a|s) Q^\pi(s,a) ] ]

Q^\pi(s,a) is action-value function.

Martingale Property: Cumulative rewards form a martingale under optimal policy.

In RL: Optimize π via stochastic gradients.


5. Applications in Machine Learning

  1. Reinforcement Learning:
    • Policy gradients (REINFORCE, TRPO).
    • Value function estimation in MDPs.
  2. Diffusion Models:
    • Image generation (DDPM, score-based models).
    • Audio synthesis via reverse SDEs.
  3. Stochastic Optimization:
    • SGD as discrete random walk.
  4. Anomaly Detection:
    • Detect deviations in stochastic processes.

Challenges

  • High-Dim SDEs: Numerical instability.
  • Sample Efficiency: RL needs many samples.
  • Non-Stationarity: Environments change.

6. Numerical Implementations

Simulate MDPs, diffusion processes.

python
import numpy as np
import matplotlib.pyplot as plt

# MDP simulation (simple gridworld)
def mdp_simulation(n_steps, gamma=0.9):
    states = [0]  # Start state
    rewards = [0]
    for _ in range(n_steps):
        action = np.random.choice([0, 1])  # Left/right
        next_state = states[-1] + (1 if action == 1 else -1)
        reward = 1 if next_state == 2 else 0
        states.append(next_state)
        rewards.append(reward)
    value = sum(gamma**t * r for t, r in enumerate(rewards))
    return states, value

states, value = mdp_simulation(100)
plt.plot(states)
plt.title("MDP State Trajectory")
plt.show()
print("Estimated Value:", value)

# Diffusion model (simplified forward/reverse)
def diffusion_forward(x0, T, dt):
    n_steps = int(T / dt)
    t = np.linspace(0, T, n_steps+1)
    x = np.zeros(n_steps+1)
    x[0] = x0
    for i in range(n_steps):
        x[i+1] = x[i] + np.sqrt(dt) * np.random.randn()
    return t, x

def diffusion_reverse(xT, T, dt, score_fn=lambda x, t: -x/t if t > 0 else 0):
    n_steps = int(T / dt)
    t = np.linspace(T, 0, n_steps+1)
    x = np.zeros(n_steps+1)
    x[0] = xT
    for i in range(n_steps):
        score = score_fn(x[i], t[i])
        x[i+1] = x[i] - dt * (x[i]/(2*t[i]) - score) + np.sqrt(dt) * np.random.randn()
    return t, x

x0 = 1.0
T, dt = 1.0, 0.01
t, x_forward = diffusion_forward(x0, T, dt)
plt.plot(t, x_forward, label="Forward")
t, x_reverse = diffusion_reverse(x_forward[-1], T, dt)
plt.plot(t, x_reverse, label="Reverse")
plt.legend()
plt.title("Diffusion Process")
plt.show()

# ML: Policy gradient (simplified)
def policy_gradient(n_episodes, eta=0.01):
    theta = 0.0
    for _ in range(n_episodes):
        action = 1 if np.random.rand() < 1/(1+np.exp(-theta)) else 0
        reward = 1 if action == 1 else 0
        grad = (action - 1/(1+np.exp(-theta)))
        theta += eta * grad * reward
    return theta

theta = policy_gradient(1000)
print("Learned policy param:", theta)
rust
use plotters::prelude::*;
use rand::Rng;

fn mdp_simulation(n_steps: usize, gamma: f64) -> (Vec<i32>, f64) {
    let mut rng = rand::thread_rng();
    let mut states = vec![0];
    let mut rewards = vec![0.0];
    for _ in 0..n_steps {
        let action = if rng.gen_bool(0.5) { 1 } else { -1 };
        let next_state = states.last().unwrap() + action;
        let reward = if next_state == 2 { 1.0 } else { 0.0 };
        states.push(next_state);
        rewards.push(reward);
    }
    let value = rewards.iter().enumerate().map(|(t, &r)| gamma.powi(t as i32) * r).sum::<f64>();
    (states, value)
}

fn diffusion_forward(x0: f64, T: f64, dt: f64) -> (Vec<f64>, Vec<f64>) {
    let n_steps = (T / dt) as usize;
    let mut rng = rand::thread_rng();
    let mut x = vec![x0];
    for _ in 0..n_steps {
        let dw = dt.sqrt() * (rng.gen::<f64>() * 2.0 - 1.0);
        x.push(*x.last().unwrap() + dw);
    }
    let t: Vec<f64> = (0..=n_steps).map(|i| i as f64 * dt).collect();
    (t, x)
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let n_steps = 100;
    let (states, value) = mdp_simulation(n_steps, 0.9);
    let root = BitMapBackend::new("mdp.png", (800, 600)).into_drawing_area();
    root.fill(&WHITE)?;
    let mut chart = ChartBuilder::on(&root)
        .caption("MDP State Trajectory", ("sans-serif", 50))
        .build_cartesian_2d(0f64..n_steps as f64, -10f64..10f64)?;
    chart.draw_series(LineSeries::new(
        (0..=n_steps).map(|i| (i as f64, states[i] as f64)),
        &BLUE,
    ))?;
    println!("Estimated Value: {}", value);

    let T = 1.0;
    let dt = 0.01;
    let (t, x_forward) = diffusion_forward(1.0, T, dt);
    let root_diff = BitMapBackend::new("diffusion.png", (800, 600)).into_drawing_area();
    root_diff.fill(&WHITE)?;
    let mut chart_diff = ChartBuilder::on(&root_diff)
        .caption("Diffusion Process", ("sans-serif", 50))
        .build_cartesian_2d(0f64..T, -3f64..3f64)?;
    chart_diff.draw_series(LineSeries::new(
        t.iter().zip(x_forward.iter()).map(|(&ti, &xi)| (ti, xi)),
        &BLUE,
    ))?;

    Ok(())
}

Simulates MDPs, diffusion processes.


8. Theoretical Insights

MDPs: Bellman equations model optimal policies.

Diffusion SDEs: Forward/reverse processes for generation.

Martingales in RL: Value functions as martingales.

ML Insight

  • Stochastic processes unify RL and diffusion modeling.

9. Challenges in ML Applications

  • Sample Efficiency: RL requires many episodes.
  • High-Dim SDEs: Numerical instability in diffusion.
  • Non-Stationarity: Changing environments.

10. Key ML Takeaways

  • MDPs model RL: Optimal decision-making.
  • Diffusion uses SDEs: For generation.
  • Stochastic processes unify: RL, diffusion.
  • Policy gradients leverage: Randomness.
  • Code simulates: Practical ML.

Stochastic processes drive RL and diffusion.


11. Summary

Explored stochastic processes in RL (MDPs, policy gradients) and diffusion models (SDEs), with applications in decision-making and generative modeling. Examples and Python/Rust code bridge theory to practice. Strengthens ML stochastic applications.

Word count: Approximately 3000.


Further Reading

  • Sutton, Barto, Reinforcement Learning (Ch. 3-4).
  • Song, Score-Based Generative Modeling.
  • Øksendal, Stochastic Differential Equations.
  • Rust: 'plotters' for visualization, 'rand_distr' for sampling.